Go bigger for a still image you want to print but as an anim will presumably only be played in hi-def at 1920x1080, I see no point in producing anything any bigger - yet. Please clarify.įurther, 2400x1800 is IMHO not a good size for an anim. I wonder if you are getting mixed up with the preview downscaling (?) - which does change the time and MB - but as it is only a preview, it doesn't really gain you anythng at all for your main render. I'm not quite sure I understand your figures but, as a rule, I see no real benefit in downscaling - you may as well just set a lower size in the first place because, as far as I am aware, it still creates 1:1 picture and so takes the same time to generate but you (see and) get a smaller picture show in the window. So see if downscaleing will help in any way ? I have input 2400x1800 50subframes.only 8 frames.=9hrs 9min 40sec 3downscaling.you get 8x7 342MB Sorry it's a bit late, but hope my two penneth helpsĪs a rookie also.any info on animations.I'm all eyes n ears.Ĭoncernin yer prob.have you look at n palyed around wit da downscaling button (In brief tests so far, it has worked very well once and not so well once) Hopefully the new 'interpolate subframe' function in version 1.7.9.1 will enable focusing in on theĬorrect zones to create the right number of frames for the same (or smoother) anims in these instances. I didn't render ALL frames, just zoned in to the area that produced the requiredĪnimation sequence (say from 8000 to 9000). Incidentally, I have even had to use 20,000 subframes between 2 keyframes in order to coaxĬertain 'formula mangling antics' into producing sufficient frames for an animation at the right I have had to redo much of my best early work due to having too much movement but aįixed (low) number of subframes between each keyframe. It is not easy to tell at first but it will come as you get to know Therefore,ġ20 subframes may not be enough for the first - without it stuttering, but too many for In the Navi window 10 times, will move you further than pressing it 3 times. For example, pressing, say, the 'move forward' button You may need only 1440 to 3000 subframes a minute 24 to 50 per/sec), dependent upon It might be wonderfully smooth movement but could be terribly slow movement too. It seems like being advised at 120 subframes has been taken a bit too literally. "My frames to render between keyframes was set at 120 (as per the tutorial I followed)" Any help at all either by a direct answer or a link to a place where this might have already been answered or to a document would be greatly appreciated !!! But I was not able to find all the information I needed, so I decided to ask. I scrolled through some of the forum (and its plenty huge) and found some slices of answers. I can't afford to keep that machine running for 10 days without disturbing it and using it for other purposes. My aim to be able to render a couple of videos for some project work.
But after that the machine is pretty much just doing that. The moment I hit render, all the CPUs hit 100% and the RAM hits about 2.63GB.
MANDELBULB 3D YOU TUBE 32 BIT
I have a Quad Core, 4GB Ram machine with a 32 bit Win 7 OS. I could not find much in terms of what is the best config to go for with respect to time and render.Īfter I had created a decent (by beginners standards) traverse I decided to try and render the frames. I then, after watching some great Youtube videos, decided to try my hand at a video. I recently started playing with Mandelbulb 3D and thanks to the great tutorials have made my first animated gif ! I was extremely thrilled.